Developed software to allow g-speak users (for a next-gen UI platform for gestural real-space computing, à la the film Minority Report) to "reach through" and use Windows and Mac applications.
Designed, built, documented and polished simple-to-use multi-threaded, multi-process Mac and Windows UI. Integrated it into Mezzanine, our conference room product. Users can connect and share their screen, allowing any user in the room to control any laptop with a 6 DoF gestural wand or web interface. In a larger team including several QA testers, wrote specification documents, tracked and closed bugs, and submitted merge requests.
Significantly improved reliability of asynchronous queued event messaging stack to deal with network disconnects and timeouts. Reused this component in UI app and in room-to-room communication stack.
Map tiling: designed and built a multi-threaded OpenGL UI component and matching server component for Google Maps-compatible tiles. Used in mission control centers with three HD screens via 6 DoF wand.