TEL-EPH-ONEY
www.updike.org
Los Angeles, CA
Jared Updike I build beautiful tools and design-informed products with my decades of
development experience and passion for graphic design and visual arts.
Education
 
2005
graphics compilers programming-languages California Institute of Technology
Bachelor of Science, Computer Science.
Experience
 
2013 – Current
TheBrain Technologies c# xamarin macos ios ui ux ember.js javascript css git jira Senior Software Engineer
Built main UI control from scratch in a cross platform manner—Mac, Windows, iOS, Android.
Thin, custom, native graphics wrappers for each platform with shared core C# animation/interaction code.
Implicitly-animated control allows visualization and touch- and mouse-based navigation of massive data sets.
Endless UI/UX polish, bug-fixing, tweaking and iteration to respond to feedback and delight our users.
Front-end JavaScript work:
Rich-text notes editor integration for custom interactive spell check. Easy, beautiful notes with clean markup.
Ember.js code overhaul and web client redesign, inspired by desktop product but with its own design language.
2012 – 2013
DreamWorks Animation SKG python pyqt gui Software Engineer
Worked on GUI tools for artists and animators to hand off work between departments in the production pipeline.
GUI improvements for various Python/PyQT tools.
Integrated automatic Maya crash report logging to help technical directors fix buggy plugins for artists on their teams. Crash reports are sent to a mailing list for component developers to review recurrent issues.
2010 – 2012
Oblong Industries, Inc. / oblong.com c++ gui opengl linux cocoa objective-c win32 networking video git Software Engineer
Developed software to allow g-speak users (for a next-gen UI platform for gestural real-space computing, à la the film Minority Report) to "reach through" and use Windows and Mac applications.
Designed, built, documented and polished simple-to-use multi-threaded, multi-process Mac and Windows UI. Integrated it into Mezzanine, our conference room product. Users can connect and share their screen, allowing any user in the room to control any laptop with a 6 DoF gestural wand or web interface. In a larger team including several QA testers, wrote specification documents, tracked and closed bugs, and submitted merge requests.
Significantly improved reliability of asynchronous queued event messaging stack to deal with network disconnects and timeouts. Reused this component in UI app and in room-to-room communication stack.
Map tiling: designed and built a multi-threaded OpenGL UI component and matching server component for Google Maps-compatible tiles. Used in mission control centers with three HD screens via 6 DoF wand.
2005 – 2010
Doheny Eye Institute / USC Keck School of Medicine c# winforms gui c++ graphics image-processing html javascript Research Engineer / Programmer
Built end-user applications used by algorithm researchers, clinicians and clinical trials for quantitative diagnosis of retinal images.
Designed, implemented, extended, documented, and QA'ed two generations of end-user application (60,000+ LOC). Users can convert various vendors' native file formats, browse tens of thousands of files, navigate large data sets (50 megapixel), draw on images using custom UI controls and extract metrics as an XML or PDF report.
Research and design of gestural 2D vector-based annotation software – easy-to-learn gestures, only one "mode". Extensive randomized testing. Found that deceptively intuitive concepts can have very hairy implementations.
Summer 2005
Pixar Animation Studios perl python csh linux Technical Director Intern
Maintained and extended automated character model profiling system for Ratatouille's Global Technology Team (pre-production), as well as other profiling and test systems.
Fall 2004
Prof. Alan H. Barr, Computer Science Dept., Caltech 3-d opengl c++ python graphics Teaching Assistant, Introduction to Computer Graphics
Along with another undergraduate TA, helped redesign the curriculum, give lectures and sections, grade labs, maintain website, and provide code for labs. Much of the material reworked or created for the labs is still in use ten years later, although it has been augmented.
Summer 2004
Copper Dolphin Studios c++ 3-d Game Design / Game Programmer
Original concept, design documentation, product and project plans, and initial development (3-D engine for video game) for five person software startup. Learned one of the easiest ways for a software project to fail: the slow, one-shot attempt instead of quick iteration from a prototype.
Summers 1999
1998
1996
Cinematix Studios c++ directx 3-d Game Programmer
Added special effects and animations to computer games Total Mayhem and Revenant.
Interests
 
& Bonus Skills
Python as go-to scripting language. Swift for a few iOS side projects, Haskell for many more.
Made my own embedded language, TSVG, a JS + SVG compiler. See TSVG Node.js package.
Side projects building client-side UIs in HTML5, CSS, JavaScript, jQuery, TSVG.
See updike.org for some examples.
Extensive Affinty Photo (Adobe Photoshop) and Affinity Designer (Adobe Illustrator) experience.
Volunteer work producing Standard Ebooks: beautiful, free, professionally typeset Public Domain Epubs.
Visited and photographed over 100 units in the National Park system. See updike.org/gallery.
Other Interests: drawing, guitar, music theory, singing, vocal percussion.